Game Design & Simulation Developer (Programming) Specialization AAS

The Game Design & Simulation Developer (Programming) Specialization AAS degree (AAS_GDSP) is offered at LSC-Kingwood. For more information, please contact the Computer Information Technology Department.

Visit the Arts, Audio/Visual Technology, & Communication cluster page for similar careers.

Program Description

The game design and simulation program will allow students to take their passion for playing games and shape it into the development of games. Upon completion, students will have experienced all aspects of the game design process from concept to completion. They will have studied the function of games and game play, developed interactive projects that address the technical challenges of a game's production. Students will gain valuable experience walking an original game idea through every phase of development, with a completed and playable game at the end of the program to show for it.

The degree and certificate programs are based on two areas of specialization: artist/designer and programmer/developer. Game artists and designers will learn what it takes to create the "who, what, where, and why" behind the stories, characters, artwork, and gameplay needed for great game design. Utilizing industry standard software, artists and designers will also create the assets, characters, and environments called for in their original game idea.

Game programmers and developers will learn what it takes to make the game world and gameplay work properly. They determine the "how," aligning the technical side of gaming with the designer's vision. This includes programming characters, actions and triggered events to how the artificial intelligence runs in the game. Students pursuing game development will graduate with a solid background in programming using C++ and the knowledge of manipulating game engines and
level editors.

Prerequisite Semester

Course Number Title Credits
ENGL 1301 Composition & Rhetoric I 3
MATH 1314 College Algebra 3

TOTAL Credits for Prerequisite Semester:

6

First Year Credit

First Semester Credit

Course Number Title Credits
ITSC 1301 Introduction to Computers OR 3
COSC 1301 Introduction to Computers  
COSC 1309 Logic Design 3
GAME 1303 Introduction to Game Design & Development 3
Elective1   Humanities/Fine Arts Elective 3
PHED 1164 Introduction to Physical Fitness & Sport OR 1
    Any One Credit Hour Physical Activity Course  

TOTAL Credits for First Semester:

13

Second Semester Credits

Course Number Title Credits
PHYS 1410 Elementary Physics 4
GAME 1304 Level Design 3
ARTV 1303 Basic Animation 3
ITSE 1307 Introduction to C++ Programming OR 3-4
COSC 1420 C Language  

TOTAL Credits for Second Semester:

13-14

Third Semester Credits

Course Number Title Credits
GAME 2338 Game Testing 3
GAME 1335 Interactive Writing I 3

TOTAL Credits for Third Semester:

6

Second Year Credits

First Semester Credits

Course Number Title Credits
GAME 2332 Project Development I 3
GAME 2341 Game Scripting 3
GAME 2419 Game Engine 4
ITSE 2331 Advanced C++ Programming 3

TOTAL Credits for First Semester:

13

Second Semester Credits

Course Number Title Credits
GAME 1359 Game & Simulation Programming II 3
GAME 1343 Game and Simulation Programming I 3
GAME 2303 Artificial Intelligence Programming I 3
SOCI 1301 Principles of Sociology 3
SPCH 1318 Interpersonal Communication 3

TOTAL Credits for Second Semester:

15

Third Semester Credits

Course Number Title Credits
GAME2 2334 Project Development II OR 3
GAME2 2386 Internship  

TOTAL Credits for Third Semester:

3

Total Credits

TOTAL Credits for Gaming Design & Simulation Developer (Programming) AAS Degree:

69-70

  1. Choose from the AAS Core
  2. Capstone course
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