Arts, Audio/Visual Technology, & Communication |

Game Design & Simulation Designer
(Artist) Specialization AAS

The Game Design & Simulation Designer (Artist) Specialization AAS degree (AAS_GDSA) is offered at LSC-Kingwood. For more information, please contact the Computer Information Technology Department.

Visit the Arts, Audio/Visual Technology, & Communication cluster page for similar careers.

Program Description

The game design and simulation program will allow students to take their passion for playing games and shape it into the development of games. Upon completion, students will have experienced all aspects of the game design process from concept to completion. They will have studied the function of games and game play, developed interactive projects that address the technical challenges of a game's production. Students will gain valuable experience walking an original game idea through every phase of development, with a completed and playable game at the end of the program to show for it.

The degree and certificate programs are based on two areas of specialization: artist/designer and programmer/developer. Game artists and designers will learn what it takes to create the "who, what, where, and why" behind the stories, characters, artwork, and gameplay needed for great game design. Utilizing industry standard software, artists and designers will also create the assets, characters, and environments called for in their original game idea.

Game programmers and developers will learn what it takes to make the game world and gameplay work properly. They determine the "how," aligning the technical side of gaming with the designer's vision. This includes programming characters, actions and triggered events to how the artificial intelligence runs in the game. Students pursuing game development will graduate with a solid background in programming using C++ and the knowledge of manipulating game engines and
level editors.

First Year Credit

First Semester Credit

Course Number Title Credits
ARTC 1302 Digital Imaging I 3
ARTS 1316 Drawing I 3
ARTV 1345 3-D Modeling & Rendering 3
COSC 1301 Introduction to Computers OR 3
ITSC 1301 Introduction to Computers  
GAME 1303 Introduction to Game Design & Development 3

TOTAL Credits for First Semester:

15

Second Semester Credits

Course Number Title Credits
ARTC 1317 Design Communications I 3
ARTV 1303 Basic Animation 3
ARTV 2345 3-D Modeling and Rendering II 3
GAME 1304 Level Design 3
ENGL 1301 Composition & Rhetoric I 3

TOTAL Credits for Second Semester:

15

Third Semester Credits

Course Number Title Credits
GAME 1334 Video Game Art I 3
GAME 2338 Game Testing 3

TOTAL Credits for Third Semester:

6

Second Year Credits

First Semester Credits

Course Number Title Credits
ARTV 1341 3-D Animation I 3
GAME 2332 Project Development I 3
GAME 1335 Interactive Writing I 3
IMED 1345 Interactive Digital Media I 3
SPCH 1318 Interpersonal Communication 3

TOTAL Credits for First Semester:

15

Second Semester Credits

Course Number Title Credits
ARTC 2305 Digital Imaging II OR 3
ARTV 2351 3-D Animation II  
IMED 2345 Interactive Digital Media II 3
MATH 1314 College Algebra OR 3
MATH 1332 College Math for Liberal Arts  
Elective1   Humanities/Fine Arts Elective 3
PHED 1164 Introduction to Physical Fitness & Sport OR 1
    Any One Credit Hour Physical Activity Course  

TOTAL Credits for Second Semester:

13

Third Semester Credits

Course Number Title Credits
GAME2 2334 Project Development II OR 3
GAME2 2386 Internship  
SOCI 1301 Principles of Sociology 3

TOTAL Credits for Third Semester:

6

Total Credits

TOTAL Credits for
Gaming Design and Simulation Designer (Artist) AAS:

70

  1. Choose from AAS core requirements
  2. Capstone course
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